Avatars | Tiers, Perks & Progression

Avatar types, like everything else, have their own rarity and skill capacity.

All presented perks are intended as examples only.

Avatar perks are unlocked immediately, with the exception of Common, according to the following algorithm:

Avatar’s Rarity
Perks & Modifiers
Lvl. 40 perks
Lvl. 60 perks

Common

1 perk immidiately (debuff x0.5)

+1 additional perk (debuff x0.5)

+1 additional perk (debuff x0.5)

Uncommon

1 perks immediately

+1 additional perk

+1 additional perk

Rare

2 perks

+1 additional perk

+1 additional perk

Epic

2 perks (XP boost x2)

+1 additional perk

+1 additional perk

Legendary

2 perks (XP boost х2)

+1 additional perk (XP boost x2)

+2 additional perks (XP boost x2)

If the player's avatar allows him to add a third perk, then this will happen from Level 40 according to a complete random algorithm with equal chances, also upon reaching Level 80.

The Legendary avatar have 4 basic perks, but:

  • 5th Perk slot becomes available after reaching level 40;

  • 6th and 7th perk slot becomes available after reaching level 60;

All perks have a double XP boost.

For more information about progression, see the Profile tab.

A Player may have several passive perks at the same time:

  • PERK A | +n% chance for free casting bait;

  • PERK B | +n% bonus for fish weight;

  • PERK C | +n% сhance to catch valuable fishes.

The number of pieces of equipment worn affects the total number of abilities as well as their strength. Each piece of equipment can have its own primary, major and minor perks.

Perks also have their own rarity and drop rate:

Perk's Tier
Description
Avatar's visual element

Common

Additional Fishcoins

Neck accessory

Uncommon

ХР bonus

Piercing

Uncommon

+n% discount for in-game purchases

Eye wear

Rare

+n% chance to craft NFT fish

Head accessory

Rare

+n% chance to catch NFT fish

Tattoo

Epic

Additional daily Baitcoins

Hand item

Epic

Avatar perk upgrade boost (x2)

Environment element

Legendary

Additional Baitcoins with balance deposit

Fish

With a flexible perk system, players can create their own equipment builds to enhance the perks they want.

For example, players can choose between Common fishing rods, boats, reels and other equipment that have different primary, major, and minor perks.

By equipping and using a particular item, the player improves all the active perks of the other equipped items.

Let us say the player wants to achieve the highest possible chance for a certain perk. For example, the free cast chance for PERK A. In this case, the player must select multiple equipment items that contain the same perk (the percentage may vary) to add up all probabilities.

  • MAJOR PERK A = n%

  • MINOR PERK B = n%

  • MINOR MINOR PERK C = n%

The progression window will be in the profile and boats tab (third tab), where it will go as a pumping tree.

Example of tree progression

The leveling tree is limited, the player can buy upgrades upon reaching the required level, there are a total of 75 such steps. The tree is a key indicator of the final Rarity Score of the profile.

Upgrade is carried out according to the principle of complete randomness, the player does not see what awaits him at the next step. Every time player buys an upgrade - gambling on upgrading different perks.

The progression step goes from 1% to 3%.

You can start leveling up at the moment when all available perks are open / perk slots are occupied, so that the selection is random based on all possible equipped perks, or you can choose a different strategy, get 1 valuable perk and level up only that.

Let’s imagine that a player has a Legendary profile, 7 perks, and its Legendary perk has been upgraded to all levels of the tree, this is an enormous rarity, but the value of such a card will also be high!

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