# Fishcoins & XP

With each fish caught, the player receives experience points and fish coins, which are calculated according to the following formula:

```
                (% of maximum weight * rarity) + (% of maximum weight * n)
```

where:

* **maximum weight** means the weight limit of the fish from which the percentage is calculated (e.g. swordfish has a maximum weight of 400 kg, which is 100%. A player who catches a swordfish with a weight of 236.31 kg will receive a value of 59,0775% of the maximum weight);
* **r** - rarity modifier (default = 1);
* **n** - equipment modifier, if present (default = 0).&#x20;

<table><thead><tr><th width="373">Tier</th><th>Modifier</th></tr></thead><tbody><tr><td>Common</td><td>1</td></tr><tr><td><mark style="color:green;">Uncommon</mark></td><td>2</td></tr><tr><td><mark style="color:blue;">Rare</mark></td><td>4</td></tr><tr><td><mark style="color:purple;">Epic</mark></td><td>8</td></tr><tr><td><mark style="color:yellow;">Legendary</mark></td><td>15</td></tr></tbody></table>

{% hint style="info" %}
If a Common Clownfish weighs 0.15 kg (50%), with a maximum value of 0.3 kg / 300 g (100%), a player receives 52.33 as a result, after which the weight value is multiplied by a modifier of 1 (Card Rarity - "Common"), giving a total of 52 XP and 50 Fishcoins (in case the player does not have an item in his equipment or an NFT avatar that gives a modifier).
{% endhint %}
